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Light the room and spawner while you work on it, so the monsters don't interrupt you. Secure and light the area around the dungeon.Sometimes cave spider spawners can be treated similarly, but this is more hazardous. In each case, it's fairly trivial to set them up so that you can attack the monsters without retaliation, forming a simple farm for XP and their drops.
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The three most common types of spawner are for zombies, skeletons, and spiders.
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On that note, however, zombie spawners can prove to be one of the most lucrative to trap, as the variety of items it can drop is extensive, and potentially limitless if you factor in the added option to use it to generate Villagers, which can then, in turn, be traded with, themselves "farmed", or used to make iron golem farms. The zombies may spawn other zombies nearby to "help", making area security a priority, and the spawner may also spawn zombie villagers which makes adding in some manner of player-controlled sorting mechanism a consideration. Zombie spawners are also a bit tricky, as the spawner may spawn baby zombies, which are a 1×1 mob, making proper containment essential, (particularly on harder difficulties). Because cave spiders can fit through 1×1 spaces and between slabs, it is possible to make small, simple, and efficient grinders, although the difficulty in containing cave spiders can lead to spiders leaking out and/or poisoning the players. These spawners are generated more often than other types, and some may even generate within 20 blocks of one another, which can be leveraged into an efficient farm. Normal spider spawners are one of the easiest to trap, as they cannot fit through a 1 wide hole, so you can dig through the side and place a torch on the spawner without fear of getting hurt.Ĭave spider spawners are hard to trap since you will get poisoned on normal or higher difficulty, novice and intermediate players may be better off breaking or disabling these as soon as possible. Silverfish have some advantages: they are the easiest hostile mob to kill. You may choose to simply break the spawner, unless you want to create a silverfish trap near an entrance to your base. However, silverfish don't drop anything and are bothersome unless properly trapped. Silverfish spawners can be found in the portal room of a stronghold. One must be well-prepared to contain this type of spawner, lest they might die from heights, lava, the blazes, or even external mobs. Blaze spawners are the most dangerous to trap because of the height of the structure and the additional danger of lava. In the Nether, blaze spawners can be generated in nether fortresses, and can be trapped to collect blaze rods and mass amounts of experience. Similar variants such as the zombie villager are not included in this list. They are separated into two categories: the two-block high tall mobs - zombies, skeletons, and blazes - and the one block high short mobs - spiders, cave spiders, and silverfish. There are six different mobs that can spawn. Because blazes can spawn up to light level 11, multiple torches (light level 14) are required to neutralize a blaze spawner. With the exception of blaze spawners, a single torch placed on the spawner is sufficient to disable it. Mob spawners can be neutralized by placing torches to light up any dark areas around the spawner. Lastly, mossy cobblestone or normal cobblestone naturally spawning away from lava, is a dungeon, unless it is in a jungle biome, where it can also be a jungle temple. Hearing or seeing a group of single-type mobs while caving could mean a spawner is nearby. Gravity blocks like sand and gravel in a neat square may cover a spawner and is easily visible in deserts if spawned near the surface. While exploring, some tricks can be used to help detect dungeons. Finding dungeons without mods, cheats, or external programs is mostly attributed to luck and some know-how. They appear to spawn in random places, but almost always underground, usually at the Y=30 to Y=60 range.